Post by Spidaman on Sept 24, 2014 23:32:36 GMT -5
So I have seen a lot of people talking about the Uncanny Professor X card.
marvel.com/news/gear/23270/recruit_professor_x_in_marvel_dice_masters
It looks like he is going to have a very powerful global ability. The question now is, "Which card is better?" This cannot be answered simply. A number of factors need to be looked at before deciding which card you should be running.
The main determining factor I look for in choosing a card for my team is how well it will synergize with my team. Synergy is a very important concept to look at when building a team. You also want to use cards that suit your playstyle. The two Professor X with global abilities are "Recruiting Young Mutants" and "Trainer". So lets break down these two cards and see what we have.
First of all I would like to talk about the die itself. I have a small problem with is its "TFC" - (Total Fielding Cost) coming in at a whopping 5. With this being an above average cost it might be a little hard on you if you roll the lvl 3 with a fielding cost of 3. He does have a "huge butt" making him a very good blocker. So I rate him as a defensive die. The upside to the TFC would be if you are running the common.
"Recruiting Young Mutants" (RYM)
At a cost of 6 this card weighs in at an above average cost to buy. Its effect lets you "churn" 2 sidekicks from your bag and roll them. This is a very powerful effect and can potentially win you a game or just gain an advantage over your opponent. Lets say you roll the lvl 3. You net a 1/9 body for 3 energy then you draw up to 2 more sidekicks from your bag, potentially making his FC a total of 1, looking at this technically. Thus, making this card / die combo a pretty nice defensive blocker.
"Trainer"
At a cost of 5 this comes in at a slightly above average cost to buy. Its effect is one we have seen before with Captain America - "Natural Leader". "Cap" being only a 4 cost (average), I feel that "Trainer" and "RYM" should have swapped rarity's. But that's just my opinion. So I don't see this one seeing much field time.
So what kind of teams / playstyle fit these cards?
RYM - is a very powerful defensive / churning card. I feel you will see this on teams that are trying to set up stall tactics and buy bigger die to eventually win the game.
Trainer - I feel like this card is somewhat sub-par as I mentioned before that "Cap. - Natural Leader" costs 1 less energy. So I'm not really sure you will see this card being used other than its global. But if it does end up seeing playtime it should suits my kind of playstyle. Pump is something I always like working with and I currently run Green Goblin - Goblin Lord on my team. I like to hold my sidekicks back and let them get pumped and go for the kill in one turn.
Lastly we have the global effect of Professor X. They are both the same. Pay *mask* - Move up to 2 sidekick dice from your used pile to your prep area. One key thing I would like to point out is the fact that there is no "draw back" to this card like Silver Surfer's global. First off you can use Prof. X's global on your opponents turn and you take no damage whatsoever. So Professor will definitely be taking the place of Silver Surfer on Teams that currently run him.
What are your thoughts?
marvel.com/news/gear/23270/recruit_professor_x_in_marvel_dice_masters
It looks like he is going to have a very powerful global ability. The question now is, "Which card is better?" This cannot be answered simply. A number of factors need to be looked at before deciding which card you should be running.
The main determining factor I look for in choosing a card for my team is how well it will synergize with my team. Synergy is a very important concept to look at when building a team. You also want to use cards that suit your playstyle. The two Professor X with global abilities are "Recruiting Young Mutants" and "Trainer". So lets break down these two cards and see what we have.
First of all I would like to talk about the die itself. I have a small problem with is its "TFC" - (Total Fielding Cost) coming in at a whopping 5. With this being an above average cost it might be a little hard on you if you roll the lvl 3 with a fielding cost of 3. He does have a "huge butt" making him a very good blocker. So I rate him as a defensive die. The upside to the TFC would be if you are running the common.
"Recruiting Young Mutants" (RYM)
At a cost of 6 this card weighs in at an above average cost to buy. Its effect lets you "churn" 2 sidekicks from your bag and roll them. This is a very powerful effect and can potentially win you a game or just gain an advantage over your opponent. Lets say you roll the lvl 3. You net a 1/9 body for 3 energy then you draw up to 2 more sidekicks from your bag, potentially making his FC a total of 1, looking at this technically. Thus, making this card / die combo a pretty nice defensive blocker.
"Trainer"
At a cost of 5 this comes in at a slightly above average cost to buy. Its effect is one we have seen before with Captain America - "Natural Leader". "Cap" being only a 4 cost (average), I feel that "Trainer" and "RYM" should have swapped rarity's. But that's just my opinion. So I don't see this one seeing much field time.
So what kind of teams / playstyle fit these cards?
RYM - is a very powerful defensive / churning card. I feel you will see this on teams that are trying to set up stall tactics and buy bigger die to eventually win the game.
Trainer - I feel like this card is somewhat sub-par as I mentioned before that "Cap. - Natural Leader" costs 1 less energy. So I'm not really sure you will see this card being used other than its global. But if it does end up seeing playtime it should suits my kind of playstyle. Pump is something I always like working with and I currently run Green Goblin - Goblin Lord on my team. I like to hold my sidekicks back and let them get pumped and go for the kill in one turn.
Lastly we have the global effect of Professor X. They are both the same. Pay *mask* - Move up to 2 sidekick dice from your used pile to your prep area. One key thing I would like to point out is the fact that there is no "draw back" to this card like Silver Surfer's global. First off you can use Prof. X's global on your opponents turn and you take no damage whatsoever. So Professor will definitely be taking the place of Silver Surfer on Teams that currently run him.
What are your thoughts?